pyplanet.core.game¶
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class
pyplanet.core.game.
_Game
[source]¶ The game class holds information about the game itself and the server. The properties can be virtually overriden to be able to proxy to new/old syntaxes. This way we can provide a read-only data structure and still maintain the same structure if any of the third party API changes.
This class is available from the instance with instance.game.
Most variables seem to contain None, but they actually get propagated during the start and connection with the dedicated server
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dedicated_api_version
= None¶
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dedicated_build
= None¶
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dedicated_title
= None¶
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dedicated_version
= None¶
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game
= None¶
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property
game_full
¶
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ladder_max
= None¶
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ladder_min
= None¶
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server_data_dir
= None¶
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server_download_rate
= None¶
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server_ip
= None¶
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server_is_dedicated
= None¶
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server_is_private
= None¶
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server_is_server
= None¶
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server_language
= None¶
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server_map_dir
= None¶
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server_max_players
= None¶
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server_max_specs
= None¶
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server_name
= None¶
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server_next_max_players
= None¶
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server_next_max_specs
= None¶
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server_p2p_port
= None¶
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server_password
= None¶
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server_path
= None¶
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server_player_id
= None¶
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server_player_login
= None¶
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server_port
= None¶
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server_skin_dir
= None¶
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server_spec_password
= None¶
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server_upload_rate
= None¶
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